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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageTile
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageTile.h |
| Include | #include "ProceduralFoliageTile.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageTile.cpp |
void ExtractDesiredInstances
&40;
TArray< FDesiredFoliageInstance > & OutDesiredInstances,
const FTransform & WorldTM,
const FVector2D & ActorVolumeLocation,
FVector::FReal ActorVolumeMaxExtent,
const FGuid & ProceduralGuid,
const FVector::FReal HalfHeight,
const FBodyInstance &42; VolumeBodyInstance,
bool bEmptyTileInfo
&41;
Remarks
Extracts information on each instance that should be spawned based on the simulation.