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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageSpawner
Syntax
UPROPERTY (Category=ProceduralFoliageSimulation, EditAnywhere, BlueprintReadOnly)
int32 NumUniqueTiles
Remarks
The number of unique tiles to generate. The final simulation is a procedurally determined combination of the various unique tiles.