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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveProceduralContent
(
bool bInRebuildTree |
Removes all spawned foliage instances in the level that were spawned by this component | ProceduralFoliageComponent.h | |
static void RemoveProceduralContent
(
UWorld* InWorld, |
ProceduralFoliageComponent.h |
RemoveProceduralContent(bool)
Description
Removes all spawned foliage instances in the level that were spawned by this component
| Name | RemoveProceduralContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
void RemoveProceduralContent
(
bool bInRebuildTree
)
RemoveProceduralContent(UWorld , const FGuid &, bool, TSet< AInstancedFoliageActor > &)
| Name | RemoveProceduralContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
static void RemoveProceduralContent
(
UWorld * InWorld,
const FGuid & InProceduralGuid,
bool bInRebuildTree,
TSet< AInstancedFoliageActor * > & OutModifiedActors
)