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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UGrassInstancedStaticMeshCompone- > API/Runtime/Foliage/UGrassInstancedStaticMeshCompone-/AcceptPrebuiltTree
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/GrassInstancedStaticMeshComponent.h |
| Include | #include "GrassInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedGrass.cpp |
void AcceptPrebuiltTree
(
TArray< FInstancedStaticMeshInstanceData > & InInstanceData,
TArray< FClusterNode > & InClusterTree,
int32 InOcclusionLayerNumNodes,
int32 InNumBuiltRenderInstances
)