Navigation
API > API/Runtime > API/Runtime/Foliage
Inheritance Hierarchy
- UHierarchicalInstancedStaticMeshComponent
- UFoliageInstancedStaticMeshComponent
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/FoliageInstancedStaticMeshComponent.h |
| Include | #include "FoliageInstancedStaticMeshComponent.h" |
Syntax
UCLASS (ClassGroup=Foliage, Blueprintable, MinimalAPI)
class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableDiscardOnLoad | ||
| uint64 | FoliageHiddenEditorViews | ||
| FInstancePointDamageSignature | OnInstanceTakePointDamage | ||
| FInstanceRadialDamageSignature | OnInstanceTakeRadialDamage |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFoliageInstancedStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FGuid & | |||
| uint64 | |||
| void | ReceiveComponentDamage
(
float DamageAmount, |
||
| void | SetGenerationGuid
(
const FGuid& InGuid |
Used by procedural generation to link generated component with its creator |