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API > API/Runtime > API/Runtime/Foliage
Describes the layout of the tiles used for procedural foliage simulation
| Name | FTileLayout |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
Syntax
struct FTileLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTileLayout() |
ProceduralFoliageComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BottomLeftX | int32 | The X coordinate (in whole tiles) of the bottom-left-most active tile. | ProceduralFoliageComponent.h | |
| BottomLeftY | int32 | The Y coordinate (in whole tiles) of the bottom-left-most active tile. | ProceduralFoliageComponent.h | |
| HalfHeight | FVector::FReal | ProceduralFoliageComponent.h | ||
| NumTilesX | int32 | The total number of active tiles along the x-axis. | ProceduralFoliageComponent.h | |
| NumTilesY | int32 | The total number of active tiles along the y-axis. | ProceduralFoliageComponent.h |