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API > API/Runtime > API/Runtime/Foliage
| Name | FProceduralFoliageInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageInstance.h |
| Include Path | #include "ProceduralFoliageInstance.h" |
Syntax
USTRUCT (BlueprintType )
struct FProceduralFoliageInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProceduralFoliageInstance() |
ProceduralFoliageInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Age | float | ProceduralFoliageInstance.h |
|
|
| BaseComponent | UActorComponent * | ProceduralFoliageInstance.h | ||
| bBlocker | bool | ProceduralFoliageInstance.h | ||
| Location | FVector | ProceduralFoliageInstance.h |
|
|
| Normal | FVector | ProceduralFoliageInstance.h |
|
|
| Rotation | FQuat | ProceduralFoliageInstance.h | ||
| Scale | float | ProceduralFoliageInstance.h | ||
| Type | TObjectPtr< const UFoliageType > | ProceduralFoliageInstance.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlive | bool | ProceduralFoliageInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetCollisionRadius() |
ProceduralFoliageInstance.h | ||
float GetMaxRadius() |
ProceduralFoliageInstance.h | ||
float GetShadeRadius() |
ProceduralFoliageInstance.h | ||
bool IsAlive() |
ProceduralFoliageInstance.h | ||
void TerminateInstance() |
ProceduralFoliageInstance.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FProceduralFoliageInstance * Domination
(
FProceduralFoliageInstance* A, |
ProceduralFoliageInstance.h |