| InvertMask |
uint32 |
When unchecked, foliage instances will be placed only when the vertex color in the specified channel(s) is above the threshold amount. |
FoliageType.h |
- EditAnywhere
- Category=VertexColorMask
|
| MaskThreshold |
float |
Specifies the threshold value above which the static mesh vertex color value must be, in order for foliage instances to be placed in a specific area |
FoliageType.h |
- EditAnywhere
- Category=VertexColorMask
|
| UseMask |
uint32 |
When checked, foliage will be masked from this mesh using this color channel |
FoliageType.h |
- EditAnywhere
- Category=VertexColorMask
|