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FFoliageInstanceBaseInfo Cached transform information about base component Used for adjusting instance transforms after operations on base components with foliage painted on them.
| Name | FFoliageInstanceBaseInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/FoliageInstanceBase.h |
| Include Path | #include "FoliageInstanceBase.h" |
Syntax
struct FFoliageInstanceBaseInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Tors | FoliageInstanceBase.h | ||
FFoliageInstanceBaseInfo
(
UActorComponent* InComponent |
FoliageInstanceBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePtr | FFoliageInstanceBasePtr | FoliageInstanceBase.h | ||
| CachedDrawScale | FVector | FoliageInstanceBase.h | ||
| CachedLocation | FVector | FoliageInstanceBase.h | ||
| CachedRotation | FRotator | FoliageInstanceBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateLocationFromComponent
(
UActorComponent* InComponent |
Cache the location and rotation from the actor. | FoliageInstanceBase.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePtr_DEPRECATED | FFoliageInstanceBasePtr_DEPRECATED | Deprecated data stored for deserializaton done in PostLoad. | FoliageInstanceBase.h |