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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/FFoliageInstanceBaseCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFoliageInstanceBaseId GetInstanceBaseId
(
UActorComponent* InComponent |
Returns Id for a registered base component, invalid Id otherwise | FoliageInstanceBase.h | |
FFoliageInstanceBaseId GetInstanceBaseId
(
const FFoliageInstanceBasePtr& BasePtr |
Returns Id for a registered base component, invalid Id otherwise | FoliageInstanceBase.h |
GetInstanceBaseId(UActorComponent *)
Description
Returns Id for a registered base component, invalid Id otherwise
| Name | GetInstanceBaseId |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/FoliageInstanceBase.h |
| Include Path | #include "FoliageInstanceBase.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/FoliageInstanceBase.cpp |
FFoliageInstanceBaseId GetInstanceBaseId
(
UActorComponent * InComponent
) const
GetInstanceBaseId(const FFoliageInstanceBasePtr &)
Description
Returns Id for a registered base component, invalid Id otherwise
| Name | GetInstanceBaseId |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/FoliageInstanceBase.h |
| Include Path | #include "FoliageInstanceBase.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/FoliageInstanceBase.cpp |
FFoliageInstanceBaseId GetInstanceBaseId
(
const FFoliageInstanceBasePtr & BasePtr
) const