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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/FFoliageInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachSMInstance
(
TFunctionRef< bool(FSMInstanceId)> Callback |
InstancedFoliage.h | ||
void ForEachSMInstance
(
int32 InstanceIndex, |
InstancedFoliage.h |
ForEachSMInstance(TFunctionRef< bool(FSMInstanceId)>)
| Name | ForEachSMInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void ForEachSMInstance
(
TFunctionRef< bool(FSMInstanceId)> Callback
) const
ForEachSMInstance(int32, TFunctionRef< bool(FSMInstanceId)>)
| Name | ForEachSMInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void ForEachSMInstance
(
int32 InstanceIndex,
TFunctionRef< bool(FSMInstanceId)> Callback
) const