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An invisible volume used to block ProceduralFoliage instances from being spawned.
| Name | AProceduralFoliageBlockingVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageBlockingVolume.h |
| Include Path | #include "ProceduralFoliageBlockingVolume.h" |
Syntax
UCLASS (MinimalAPI)
class AProceduralFoliageBlockingVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → AProceduralFoliageBlockingVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AProceduralFoliageBlockingVolume
(
const FObjectInitializer& ObjectInitializer |
ProceduralFoliageBlockingVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DensityFalloff | FFoliageDensityFalloff | ProceduralFoliageBlockingVolume.h |
|
|
| ProceduralFoliageVolume | TObjectPtr< AProceduralFoliageVolume > | ProceduralFoliageBlockingVolume.h |
|