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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SelectInstance
(
AActor* InActor, |
Select an individual instance. | InstancedFoliageActor.h | |
void SelectInstance
(
UInstancedStaticMeshComponent* InComponent, |
Select an individual instance. | InstancedFoliageActor.h |
SelectInstance(AActor *, bool)
Description
Select an individual instance.
| Name | SelectInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
bool SelectInstance
(
AActor * InActor,
bool bToggle
)
SelectInstance(UInstancedStaticMeshComponent *, int32, bool)
Description
Select an individual instance.
| Name | SelectInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void SelectInstance
(
UInstancedStaticMeshComponent * InComponent,
int32 InComponentInstanceIndex,
bool bToggle
)