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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
Description
Perf Warnin: potentially slow! Dev-only use recommended. Returns list of meshes and counts for all nearby instances. OutCounts accumulates between runs.
| Name | GetOverlappingMeshCounts |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void GetOverlappingMeshCounts
(
const FSphere & Sphere,
TMap< UStaticMesh *, int32 > & OutCounts
) const