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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DeleteInstancesForComponent
(
UActorComponent* InComponent |
Deletes the instances attached to a component. | InstancedFoliageActor.h | |
void DeleteInstancesForComponent
(
UActorComponent* InComponent, |
InstancedFoliageActor.h | ||
static void DeleteInstancesForComponent
(
UWorld* InWorld, |
Deletes the instances attached to a component, traverses all foliage actors in the world. | InstancedFoliageActor.h |
DeleteInstancesForComponent(UActorComponent *)
Description
Deletes the instances attached to a component.
| Name | DeleteInstancesForComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void DeleteInstancesForComponent
(
UActorComponent * InComponent
)
DeleteInstancesForComponent(UActorComponent , const UFoliageType )
| Name | DeleteInstancesForComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void DeleteInstancesForComponent
(
UActorComponent * InComponent,
const UFoliageType * InFoliageType
)
DeleteInstancesForComponent(UWorld , UActorComponent )
Description
Deletes the instances attached to a component, traverses all foliage actors in the world.
| Name | DeleteInstancesForComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
static void DeleteInstancesForComponent
(
UWorld * InWorld,
UActorComponent * InComponent
)