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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DeleteInstancesForProceduralFoliageComponent
(
const UProceduralFoliageComponent* InProceduralFoliageComponent, |
Deletes the instances spawned by a procedural component. | InstancedFoliageActor.h | |
bool DeleteInstancesForProceduralFoliageComponent
(
const FGuid& InProceduralGuid, |
InstancedFoliageActor.h |
DeleteInstancesForProceduralFoliageComponent(const UProceduralFoliageComponent *, bool)
Description
Deletes the instances spawned by a procedural component.
| Name | DeleteInstancesForProceduralFoliageComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
bool DeleteInstancesForProceduralFoliageComponent
(
const UProceduralFoliageComponent * InProceduralFoliageComponent,
bool bInRebuildTree
)
DeleteInstancesForProceduralFoliageComponent(const FGuid &, bool)
| Name | DeleteInstancesForProceduralFoliageComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
bool DeleteInstancesForProceduralFoliageComponent
(
const FGuid & InProceduralGuid,
bool bInRebuildTree
)