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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsInstancesFromProceduralFoliageComponent
(
const UProceduralFoliageComponent* InProceduralFoliageComponent |
InstancedFoliageActor.h | ||
bool ContainsInstancesFromProceduralFoliageComponent
(
const FGuid& InProceduralGuid |
InstancedFoliageActor.h |
ContainsInstancesFromProceduralFoliageComponent(const UProceduralFoliageComponent *)
| Name | ContainsInstancesFromProceduralFoliageComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
bool ContainsInstancesFromProceduralFoliageComponent
(
const UProceduralFoliageComponent * InProceduralFoliageComponent
)
True if any instances exist that were spawned by the given procedural component
ContainsInstancesFromProceduralFoliageComponent(const FGuid &)
| Name | ContainsInstancesFromProceduralFoliageComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
bool ContainsInstancesFromProceduralFoliageComponent
(
const FGuid & InProceduralGuid
)