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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFoliageInfo * AddMesh
(
UFoliageType* InType |
InstancedFoliageActor.h | ||
FFoliageInfo * AddMesh
(
UStaticMesh* InMesh, |
Add a new static mesh. | InstancedFoliageActor.h |
AddMesh(UFoliageType *)
| Name | AddMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
FFoliageInfo * AddMesh
(
UFoliageType * InType
)
AddMesh(UStaticMesh , UFoliageType **, const UFoliageType_InstancedStaticMesh )
Description
Add a new static mesh.
| Name | AddMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include Path | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
FFoliageInfo * AddMesh
(
UStaticMesh * InMesh,
UFoliageType ** OutSettings,
const UFoliageType_InstancedStaticMesh * DefaultSettings
)