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API > API/Runtime > API/Runtime/FieldSystemEngine
UniformVector
| Name | UUniformVector |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction"),
ShowCategories=("Field"), MinimalAPI)
class UUniformVector : public UFieldNodeVector
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldNodeBase → UFieldNodeVector → UUniformVector
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUniformVector() |
Field/FieldSystemObjects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UUniformVector() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Direction | FVector | Normalized direction of the uniform vector field | Field/FieldSystemObjects.h |
|
| Magnitude | float | Magnitude of the uniform vector field | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUniformVector * SetUniformVector
(
float Magnitude, |
Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction | Field/FieldSystemObjects.h |
|
Overridden from UFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
Field/FieldSystemObjects.h |