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API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | UToFloatField |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Convert an integer field to a scalar one"),
ShowCategories=("Field"), MinimalAPI)
class UToFloatField : public UFieldNodeFloat
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldNodeBase → UFieldNodeFloat → UToFloatField
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UToFloatField() |
Field/FieldSystemObjects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UToFloatField() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IntField | TObjectPtr< const UFieldNodeInt > | Integer field to be converted to an a scalar one | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UToFloatField * SetToFloatField
(
const UFieldNodeInt* IntegerField |
Convert an integer field to a float one | Field/FieldSystemObjects.h |
|
Overridden from UFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
Field/FieldSystemObjects.h |