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API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | URadialIntMask |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. This field will be used alongside the particle input value and the mask condition to compute the particle output value."),
ShowCategories=("Field"), MinimalAPI)
class URadialIntMask : public UFieldNodeInt
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldNodeBase → UFieldNodeInt → URadialIntMask
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URadialIntMask() |
Field/FieldSystemObjects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~URadialIntMask() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExteriorValue | int32 | If the sample distance from the center is greater than radius, the intermediate value will be set the exterior value | Field/FieldSystemObjects.h |
|
| InteriorValue | int32 | If the sample distance from the center is less than radius, the intermediate value will be set the interior value | Field/FieldSystemObjects.h |
|
| Position | FVector | Center position of the radial mask field | Field/FieldSystemObjects.h |
|
| Radius | float | Radius of the radial mask field | Field/FieldSystemObjects.h |
|
| SetMaskCondition | TEnumAsByte< ESetMaskConditionType > | If the mask condition is set to always the output value will be the intermediate one. | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URadialIntMask * SetRadialIntMask
(
float Radius, |
This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. | Field/FieldSystemObjects.h |
|
Overridden from UFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
Field/FieldSystemObjects.h |