Navigation
API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | UFieldSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemAsset.h |
| Include Path | #include "Field/FieldSystemAsset.h" |
Syntax
UCLASS (MinimalAPI)
class UFieldSystem : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFieldSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFieldSystem() |
Field/FieldSystemAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UFieldSystem() |
Field/FieldSystemAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Commands | TArray< FFieldSystemCommand > | Field/FieldSystemAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Field/FieldSystemAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Serialize | Field/FieldSystemAsset.h |