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API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/Field > API/Runtime/FieldSystemEngine/Field/URadialFalloff
References
| Module | FieldSystemEngine |
| Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include | #include "Field/FieldSystemObjects.h" |
| Source | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemObjects.cpp |
UFUNCTION (BlueprintPure, Category="Field", Meta=(Magnitude="1.0", MinRange="0.0", MaxRange="1.0"),
DisplayName="Set Radial Falloff")
URadialFalloff * SetRadialFalloff
(
UPARAM(DisplayName="Field Magnitude") float Magnitude,
UPARAM(DisplayName="Min Range") float MinRange,
UPARAM(DisplayName="Max Range") float MaxRange,
UPARAM(DisplayName="Default Value") float Default,
UPARAM(DisplayName="Sphere Radius") float Radius,
UPARAM(DisplayName="Center Position") FVector Position,
UPARAM(DisplayName="Falloff Type") EFieldFalloffType Falloff
)
Remarks
Sphere scalar field that will be defined only within a sphere
Parameters
| Name | Description |
|---|---|
| Magnitude | Magnitude of the sphere falloff field |
| MinRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude |
| MaxRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude |
| Default | The field value will be set to Default if the sample distance from the center is higher than the radius |
| Radius | Radius of the sphere falloff field |
| Position | Center position of the sphere falloff field |
| Falloff | Type of falloff function used if the falloff function is picked |