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API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/Field > API/Runtime/FieldSystemEngine/Field/UFieldSystemComponent
- UActorComponent::ShouldCreatePhysicsState()
- UPrimitiveComponent::ShouldCreatePhysicsState()
- UFieldSystemComponent::ShouldCreatePhysicsState()
References
| Module | FieldSystemEngine |
| Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
| Include | #include "Field/FieldSystemComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp |
virtual bool ShouldCreatePhysicsState&40;&41; const
Remarks
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case