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API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/Field > API/Runtime/FieldSystemEngine/Field/UFieldSystemComponent
- UActorComponent::HasValidPhysicsState()
- UPrimitiveComponent::HasValidPhysicsState()
- UFieldSystemComponent::HasValidPhysicsState()
References
| Module | FieldSystemEngine |
| Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
| Include | #include "Field/FieldSystemComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp |
virtual bool HasValidPhysicsState&40;&41; const
Remarks
Used to check that DestroyPhysicsState() is working correctly