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API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/Field > API/Runtime/FieldSystemEngine/Field/UFieldSystemComponent
References
| Module | FieldSystemEngine |
| Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
| Include | #include "Field/FieldSystemComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Field", DisplayName="Set Dynamic State",
Meta=(UnsafeDuringActorConstruction="true"))
void ApplyStayDynamicField
(
UPARAM(DisplayName="Enable Field") bool Enabled,
UPARAM(DisplayName="Center Position") FVector Position,
UPARAM(DisplayName="Field Radius") float Radius
)
Remarks
SetDynamicState This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the particles within the field.
Parameters
| Name | Description |
|---|---|
| Enabled | Is this force enabled for evaluation. |
| Position | The location of the command |
| Radius | Radial influence from the position |