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API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/Field > API/Runtime/FieldSystemEngine/Field/UFieldSystemComponent
References
| Module | FieldSystemEngine |
| Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
| Include | #include "Field/FieldSystemComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Field", DisplayName="Add Construction Field")
void AddFieldCommand
(
UPARAM(DisplayName="Enable Field") bool Enabled,
UPARAM(DisplayName="Physics Type") EFieldPhysicsType Target,
UPARAM UFieldSystemMetaData * MetaData,
UPARAM UFieldNodeBase * Field
)
Remarks
AddConstructionField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be used in a construction script to setup some particles properties (anchors...). See documentation, for examples of how to recreate variations of the above generic fields using field networks
Parameters
| Name | Description |
|---|---|
| Enabled | Is this force enabled for evaluation. |
| Target | Type of field supported by the solver. |
| MetaData | Meta data used to assist in evaluation |
| Field | Base evaluation node for the field network. |