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API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/FFieldObjectCommands
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FFieldSystemCommand CreateFieldCommand
(
const EFieldPhysicsType PhysicsType, |
Create a FFieldCommand from a given target + Fnode | Field/FieldSystemObjects.h | |
static FFieldSystemCommand CreateFieldCommand
(
const EFieldPhysicsType PhysicsType, |
Create a FFieldCommand from a given target + Unode + metadata | Field/FieldSystemObjects.h |
CreateFieldCommand(const EFieldPhysicsType, FFieldNodeBase *)
Description
Create a FFieldCommand from a given target + Fnode
| Name | CreateFieldCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
static FFieldSystemCommand CreateFieldCommand
(
const EFieldPhysicsType PhysicsType,
FFieldNodeBase * RootNode
)
CreateFieldCommand(const EFieldPhysicsType, UFieldNodeBase , UFieldSystemMetaData )
Description
Create a FFieldCommand from a given target + Unode + metadata
| Name | CreateFieldCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
static FFieldSystemCommand CreateFieldCommand
(
const EFieldPhysicsType PhysicsType,
UFieldNodeBase * RootNode,
UFieldSystemMetaData * MetaData
)