Navigation
API > API/Runtime > API/Runtime/FieldSystemEngine
| |
|
| Name |
AFieldSystemActor |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemActor.h |
| Include Path |
#include "Field/FieldSystemActor.h" |
Syntax
UCLASS (Meta=(ChildCanTick), MinimalAPI)
class AFieldSystemActor : public AActor
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FieldSystemComponent |
TObjectPtr< UFieldSystemComponent > |
FieldSystemComponent |
Field/FieldSystemActor.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=Field
- Meta=(ExposeFunctionCategories="Components|FieldSystem", AllowPrivateAccess="true")
|
Functions
Public
Overridden from AActor
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void OnConstruction
(
const FTransform& Transform
)
|
|
Field/FieldSystemActor.h |
|