Navigation
API > API/Runtime > API/Runtime/FieldSystemEngine
| Name | AFieldSystemActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemActor.h |
| Include Path | #include "Field/FieldSystemActor.h" |
Syntax
UCLASS (Meta=(ChildCanTick), MinimalAPI)
class AFieldSystemActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AFieldSystemActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AFieldSystemActor
(
const FObjectInitializer& ObjectInitializer |
Field/FieldSystemActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FieldSystemComponent | TObjectPtr< UFieldSystemComponent > | FieldSystemComponent | Field/FieldSystemActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFieldSystemComponent * GetFieldSystemComponent() |
Field/FieldSystemActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnConstruction
(
const FTransform& Transform |
Field/FieldSystemActor.h |