Navigation
API > API/Runtime > API/Runtime/FieldNotification
| Name | FFieldNotificationId |
| Type | struct |
| Header File | /Engine/Source/Runtime/FieldNotification/Public/FieldNotificationId.h |
| Include Path | #include "FieldNotificationId.h" |
Syntax
USTRUCT (BlueprintType )
struct FFieldNotificationId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| FieldNotificationId.h | |||
FFieldNotificationId
(
FName InFieldName |
FieldNotificationId.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FieldName | FName | FieldNotificationId.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetFieldName() |
FieldNotificationId.h | ||
bool IsValid() |
FieldNotificationId.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FFieldNotificationId& Other |
FieldNotificationId.h | ||
bool operator==
(
const FFieldNotificationId& Other |
FieldNotificationId.h |