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API > API/Runtime > API/Runtime/EyeTracker
| Name | UEyeTrackerFunctionLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
| Include Path | #include "EyeTrackerFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UEyeTrackerFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UEyeTrackerFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetGazeData
(
FEyeTrackerGazeData& OutGazeData |
Returns unfied gaze data from the eye tracker. | EyeTrackerFunctionLibrary.h |
|
static bool GetStereoGazeData
(
FEyeTrackerStereoGazeData& OutGazeData |
Returns stereo gaze data from the eye tracker. | EyeTrackerFunctionLibrary.h |
|
static bool IsEyeTrackerConnected () |
Returns whether or not the eye-tracking hardware is connected and ready to use. | EyeTrackerFunctionLibrary.h |
|
static bool IsStereoGazeDataAvailable () |
Returns whether or not the eye-tracking hardware is connected and ready to use. | EyeTrackerFunctionLibrary.h |
|
static void SetEyeTrackedPlayer
(
APlayerController* PlayerController |
Specifies player being eye-tracked. | EyeTrackerFunctionLibrary.h |
|