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API > API/Runtime > API/Runtime/EventLoop
| Name | FEventLoopModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/Experimental/EventLoop/Public/EventLoop/EventLoopModule.h |
| Include Path | #include "EventLoop/EventLoopModule.h" |
Syntax
class FEventLoopModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule () |
Called before the module is unloaded, right before the module object is destroyed. | EventLoop/EventLoopModule.h | |
virtual void StartupModule() |
Called right after the module DLL has been loaded and the module object has been created Overloaded to allow the default subsystem a chance to load | EventLoop/EventLoopModule.h | |
virtual bool SupportsDynamicReloading() |
Override this to set whether your module is allowed to be unloaded on the fly | EventLoop/EventLoopModule.h |