Navigation
API > API/Runtime > API/Runtime/EngineSettings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHudSettings
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/HudSettings.h |
| Include | #include "HudSettings.h" |
Syntax
UCLASS (Config=Game, MinimalAPI)
class UHudSettings : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bShowHUD | Whether the HUD is visible at all. | |
| TArray< FName > | DebugDisplay | Collection of names specifying what debug info to display for ViewTarget actor. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHudSettings
(
const FObjectInitializer& ObjectInitializer |