Navigation
API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category=LocalMultiplayer,
Meta=(DisplayName="Skip Assigning Gamepad to Player 1"))
bool bOffsetPlayerGamepadIds
Remarks
If enabled, this will make so that gamepads start being assigned to the second controller ID in local multiplayer games. In PIE sessions with multiple windows, this has the same effect as enabling "Route 1st Gamepad to 2nd Client"