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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
void SetSkipAssigningGamepadToPlayer1
&40;
bool bSkipFirstPlayer
&41;
Remarks
Modify "Skip Assigning Gamepad to Player 1" GameMapsSettings option
This value is saved to local config when changed.
Parameters
| Name | Description |
|---|---|
| bSkipFirstPlayer | If set connected game pads will only be assigned to the second and subsequent players |