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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
static void SetGameDefaultMap
&40;
const FString & NewMap
&41;
Remarks
Set the default map to use (see GameDefaultMap below)
Parameters
| Name | Description |
|---|---|
| NewMap | name of valid map to use |