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- UObject::PostReloadConfig()
- UGameMapsSettings::PostReloadConfig()
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
virtual void PostReloadConfig
&40;
class FProperty &42; PropertyThatWasLoaded
&41;
Remarks
Called from ReloadConfig after the object has reloaded its configuration data.