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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
- UObject::PostInitProperties()
- UGameMapsSettings::PostInitProperties()
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
virtual void PostInitProperties&40;&41;
Remarks
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.