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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
static FString GetGlobalDefaultGameMode&40;&41;
Remarks
Get the global default game type specified in the configuration Makes a choice based on running as listen server/client vs dedicated server the proper global default game type