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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
References
| Module | EngineSettings |
| Header | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
static FString GetGameModeForMapName
&40;
const FString & MapName
&41;
Remarks
Searches the GameModeMapPrefixes list for a named game mode, if not found will return passed in string the proper game type class path to load, or empty if not found