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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category=DefaultMaps, Meta=(ConfigRestartRequired=true))
TArray < FTemplateMapInfoOverride > EditorTemplateMapOverrides
Remarks
Map templates that should show up in the new level dialog. This will completely override the default maps chosen by the default editor