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API > API/Runtime > API/Runtime/EngineMessages
Implements a message for responding to a request to discover engine instances on the network.
| Name | FEngineServicePong |
| Type | struct |
| Header File | /Engine/Source/Runtime/EngineMessages/Public/EngineServiceMessages.h |
| Include Path | #include "EngineServiceMessages.h" |
Syntax
USTRUCT ()
struct FEngineServicePong
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentLevel | FString | Holds the name of the currently loaded level, if any. | EngineServiceMessages.h |
|
| EngineVersion | int32 | Holds the engine version. | EngineServiceMessages.h |
|
| HasBegunPlay | bool | Holds a flag indicating whether game play has begun. | EngineServiceMessages.h |
|
| InstanceId | FGuid | Holds the instance identifier. | EngineServiceMessages.h |
|
| InstanceType | FString | Holds the type of the engine instance. | EngineServiceMessages.h |
|
| SessionId | FGuid | Holds the identifier of the session that the application belongs to. | EngineServiceMessages.h |
|
| WorldTimeSeconds | float | Holds the time in seconds since the world was loaded. | EngineServiceMessages.h |
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