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API > API/Runtime > API/Runtime/EngineMessages
Status messages Implements a message that contains a notification or log output.
| Name | FEngineServiceNotification |
| Type | struct |
| Header File | /Engine/Source/Runtime/EngineMessages/Public/EngineServiceMessages.h |
| Include Path | #include "EngineServiceMessages.h" |
Syntax
USTRUCT ()
struct FEngineServiceNotification
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | EngineServiceMessages.h | ||
FEngineServiceNotification
(
const FString& InText, |
Creates and initializes a new instance. | EngineServiceMessages.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Text | FString | Holds the notification text. | EngineServiceMessages.h |
|
| TimeSeconds | double | Holds the time in seconds since the engine started. | EngineServiceMessages.h |
|