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API > API/Runtime > API/Runtime/EngineMessages > API/Runtime/EngineMessages/FEngineServiceExecuteCommand
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | EngineServiceMessages.h | ||
FEngineServiceExecuteCommand
(
const FString& InCommand, |
Creates and initializes a new instance. | EngineServiceMessages.h |
FEngineServiceExecuteCommand()
Description
Default constructor.
| Name | FEngineServiceExecuteCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/EngineMessages/Public/EngineServiceMessages.h |
| Include Path | #include "EngineServiceMessages.h" |
FEngineServiceExecuteCommand()
FEngineServiceExecuteCommand(const FString &, const FString &)
Description
Creates and initializes a new instance.
| Name | FEngineServiceExecuteCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/EngineMessages/Public/EngineServiceMessages.h |
| Include Path | #include "EngineServiceMessages.h" |
FEngineServiceExecuteCommand
(
const FString & InCommand,
const FString & InUserName
)