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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WritePackedVector
(
FVector3f Value, |
Engine/NetSerialization.h | ||
bool WritePackedVector
(
FVector3d Vector, |
Engine/NetSerialization.h |
WritePackedVector(FVector3f, FArchive &)
| Name | WritePackedVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
template<int32 ScaleFactor, int32 MaxBitsPerComponent>
bool WritePackedVector
(
FVector3f Value,
FArchive & Ar
)
WritePackedVector(FVector3d, FArchive &)
| Name | WritePackedVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
template<int32 ScaleFactor, int32 MaxBitsPerComponent>
bool WritePackedVector
(
FVector3d Vector,
FArchive & Ar
)