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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionRuntimeHash
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
bool PopulateCellActorInstances
(
const TArray < const IStreamingGenerationContext::FActorSetInstance * > & ActorSetInstances,
bool bIsMainWorldPartition,
bool bIsCellAlwaysLoaded,
TArray < IStreamingGenerationContext::FActorInstance > & OutCellActorInstances
)