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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionRuntimeHash
- UWorldPartitionRuntimeHash::IsValidGrid()
- UWorldPartitionRuntimeHashSet::IsValidGrid()
- UWorldPartitionRuntimeSpatialHash::IsValidGrid()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
virtual bool IsValidGrid
(
FName GridName,
const UClass * ActorClass
) const