Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionRuntimeHash
- UWorldPartitionRuntimeHash::Draw3D()
- UWorldPartitionRuntimeSpatialHash::Draw3D()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
virtual void Draw3D
&40;
const TArray< FWorldPartitionStreamingSource > & Sources
&41; const