Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionRuntimeCell
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
virtual bool ShouldServerWaitForClientLevelVisibility() const
Remarks
Instead of this function, server would not not wait for client level visibility for server-only visible cells. Also, server-only & client-only visible cells should be pre-filtered at world partition initialization to avoid visiting them at runtime. The same should be done for injected external streaming objects.